VR experience created for the Oculus Rift DK2. Experience camping in a quiet valley with a giant wombat, koala, dragonfly, yeti, UFO, Loch-ness and a stone temple with a water nymph. Sit by the fire amongst the mountains and watch the day turn to night. Take snapshots of your trip and save the images to your computer.
Virtual Valley was created using Unity 3D using the native Unity VR support and published for PC to be used with the Oculus Rift Development Kit 2 (DK2)
All meshes were created in Blender I used low poly modeling for a lower file size for the end product and to explore the medium.
The MoCap (motion capture) animations for the walk cycles etc originally from Mixamo were imported into blender, applied to new meshes and weight painted.
Many of the animations are hybrids using C# and Blender animations, controlling bones directly through code (ness follows the rubber duck) or following programmed paths using sine and cos functions (see the dragonfly motion).
The 360 video was created within Unity using the 360 Panorama Capture Unity Asset which outputs to equirectangular projection stills and combined with the comand line video creator FFMPEG using this command line. It did a great job of combining audio and video.
ffmpeg -thread_queue_size 2048 -f image2 -start_number 20 -i img_2015-09-27_%06d.bmp -i birds.wav -vframes 1087 -vf fps=25 -pix_fmt yuv420p -c:v libx264 -crf 12 -preset veryslow -b:a 128k -channel_layout stereo /tmp/virtual_valley_ffmpeg_29.mp4
Virtual Valley 360° Video created in Unity 5
Virtual Valley - still from game play with campsite and UFO
Virtual Valley - still from game play with stone temple and water nymph at night
360° Video Still with equirectangular projection